an unofficial tribute to Evolution: The Game of Intelligent Life (1997)
New game
Game
Rules
Difficulty
Game
Disasters
Map
World
Map preview
Your clan
Your starting species
Goal: score more points than the rival clans. The game ends when a clan evolves a sapiens form. Defeat: all your creatures die.
Game paused
New species
Pick the creature that becomes the first of the new species. The parent species keeps the others.
Target taken
Your lineage begins with, which live in .
Against:
Select and move: left-click a creature; the Creature Command window shows what it needs. To move: M (or the Move button) and click the destination. The right button on the map centers the view; on your creature, it opens the orders menu.
Gather evolution points: each creature earns points from its population. In the Evolution Information window (F3), split them between feeding, new species and combat.
Pick a target in the evolution window. When progress completes, you choose one creature to become the new species. Each species exists in only one clan: if a rival gets there first, change target.
Outscore the rivals: population, new species and landmarks (first amniote, first mammal…). The game ends when any clan evolves a sapiens form, worth +50%.
Intelligent life
Disaster
Paused
Leave the game? Save first to resume it later from the same scenario.